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Author Topic: kasteroids not working right  (Read 1539 times)
Daniel
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« on: September 10, 2009, 07:17:41 am »

All the button controls in kasteroids seem to be doubling up or something. I press the space bar to shoot once and it shoots but never stops shooting. I press the up arrow key to move forward and it moves forward but never stops moving. Any help?
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VL 6.0 SOHO KDE-Classic on 2.3 Ghz Dual-core AMD with 3 Gigs of RAM
nightflier
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« Reply #1 on: September 10, 2009, 06:21:01 pm »

FWIW, I just tested Kasteroids on VL6.0-KDE-Classic-B2 and it works here. If you have a spare partition, you may want to give it a try.
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Daniel
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« Reply #2 on: September 10, 2009, 07:10:44 pm »

I am running VL 5.9.1 SOHO which has KDE like the 6.0-KDE-Classic version so unless the problem is VL6.0 vs. 5.9 I'm not sure if that would solve anything. I don't have a spare partition anyway though. I got the package of kasteroids that I am using from an old xandros cd. I converted the .deb package to .tar.gz and used makepkg to get an installable package. I also got the libkdegames dependency the same way. I got those individual packages because I didn't want to install the entire KDE Games package. (I didn't make my root partition big enough when I installed and I haven't gotten around to backing up /home and resizing /root.) I'll check my keyboard settings to see if something is screwy there. More suggestions are welcome too.  Wink
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VL 6.0 SOHO KDE-Classic on 2.3 Ghz Dual-core AMD with 3 Gigs of RAM
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