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Author Topic: Keymap list missing in VL7 Light and VL64  (Read 2228 times)
caitlyn
Packager
Vectorian
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Posts: 2876


WWW
« on: March 27, 2012, 03:27:01 pm »

VASM ->  XWINDOW -> XKBDSET results in an error message:  Cannot find X11 keymap list

Is part of X.org not included in VL7?
« Last Edit: March 27, 2012, 05:32:12 pm by caitlyn » Logged

eMachines EL-1300G desktop, 1.6GHz AMD Athlon 2650e CPU, 4GB RAM, nVidia GeForce 6150 SE video
CentOS 6.5 (will try VL64-7.1 soon)

Toshiba Satellite A135-S4727,  Intel Pentium T2080 / 1.73 GHz, 2GB RAM, Intel GMA 950

HP Mini 110 netbook, 1.6GHz Intel Atom CPU, 2GB RAM, Intel 950 video, VL 7.1
nightflier
Administrator
Vectorian
*****
Posts: 4029



« Reply #1 on: March 27, 2012, 04:53:42 pm »

Now we're finally getting some good testing!

Looks like something's missing. Can someone with VL7 Std. try on their system?

Caitlyn, wish you were here during the testing stage.  Smiley
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caitlyn
Packager
Vectorian
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Posts: 2876


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« Reply #2 on: March 27, 2012, 05:31:42 pm »

It doesn't work in VL64 either.  I'd bet it won't in standard then.
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eMachines EL-1300G desktop, 1.6GHz AMD Athlon 2650e CPU, 4GB RAM, nVidia GeForce 6150 SE video
CentOS 6.5 (will try VL64-7.1 soon)

Toshiba Satellite A135-S4727,  Intel Pentium T2080 / 1.73 GHz, 2GB RAM, Intel GMA 950

HP Mini 110 netbook, 1.6GHz Intel Atom CPU, 2GB RAM, Intel 950 video, VL 7.1
roarde
Vectorian
****
Posts: 541


move the needle


« Reply #3 on: March 28, 2012, 11:34:25 pm »

The list is there as /etc/X11/xkb/rules/xorg.lst -- a symlink pointing to base.lst. I think what's happened is that the file has changed, and the vxkbset script hasn't; but I haven't looked at older versions or notes to confirm this.

In any case, replacing the function "build_menu_modelx()" provides something that works minimally, but the script still causes at least one problem and was tested only once!Several keys on my keyboard didn't operate normally until after a reboot, but then things seemed OK. I have to leave this alone for now and go on with something else. I post the work so far in hope that someone can continue at least a bit further. Hint: Read the new function side-by-side with base.lst and you may see a way to read lists of variants, etc., from xorg files so those lists can be removed from the script itself..

Most users should wait for an approved version and not do this now, but if you have a need for it now or are kind enough to look into it further, here's the interim replacement for /sbin/vxkbset function build_menu_modelx():
Code:
##################################################################
# SET KEY MODEL
build_menu_modelx()
{
    STATE=2
    while read KNAME KDESC ; do
        [ -z "$KNAME" ] && continue
        [ -z "$KDESC" ] && break
        case $STATE in
            2)
            [ "$KNAME $KDESC" = "! model" ] && STATE=1
            ;;
            1)
            [ "$KNAME" = "!" ] && break
            STATE=0
            echo "'$KNAME'" "'$KDESC'" '\'
            ;;
            0)
            if [ ! "$KNAME" = "!" ] ; then
                echo "'$KNAME'" "'$KDESC'" '\'
            else
                break   
            fi
            ;;
        esac
    done
    return $STATE
}
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Robert
VL STD 7.1 RC2.3, icewmvmods
fogpipe
Vectorite
***
Posts: 105


« Reply #4 on: April 28, 2012, 06:37:01 pm »

This needs to be fixed. If you are doing a text install and try to configure the keymap, there is no way to back out to continue the config of the install. You have to start over.
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