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Author Topic: The NEW VLInstaller under development...  (Read 28835 times)
Joe1962
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« Reply #30 on: July 26, 2007, 02:51:59 am »

...it was stuck for months!
Well, it was more like I was stuck for months without any real time to tinker. I also wanted to do some code cleanup, but figured that would take about a year, maybe two... Wink Grin
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O'Neill (RE the Asgard): "Usually they ask nicely before they ignore us and do what they damn well please."
http://joe1962.bigbox.info
Running: VL 7 Std 64 + self-cooked XFCE-4.10
exeterdad
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« Reply #31 on: July 26, 2007, 03:12:32 am »

Gambasian I am not, but I just wanted to comment on how nice the installer is coming along.  The current installer is not lacking by any means as far as I'm concerned.  But I feel your installer is crucial to making VL even more popular.  I'm sure it will be big news out there when it hits the shelf.

Yeah, I'll admit.  I probably would prefer using it over the installer we have now.  Okay I said it, ya happy? lol
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M0E-lnx
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« Reply #32 on: July 26, 2007, 05:29:59 am »

hey Joe1962, I checked out the code a while back, but I got a "non terminated string error" in gambas, although the form that was putting out the error had no unterminated strings....

am I the only one getting that?
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Joe1962
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« Reply #33 on: July 26, 2007, 05:41:57 am »

hey Joe1962, I checked out the code a while back, but I got a "non terminated string error" in gambas, although the form that was putting out the error had no unterminated strings....

am I the only one getting that?
This is what I meant by:
I finally fixed the issue that prevented the installer source from working in Gambas2 1.9.49.
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O'Neill (RE the Asgard): "Usually they ask nicely before they ignore us and do what they damn well please."
http://joe1962.bigbox.info
Running: VL 7 Std 64 + self-cooked XFCE-4.10
M0E-lnx
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« Reply #34 on: July 26, 2007, 07:28:43 am »

I'll check it out again
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easuter
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« Reply #35 on: August 02, 2007, 09:55:40 am »

The installer looks pretty smooth Smiley
Now to start adding the filling Wink

BTW, do you have any specific coding/feature guidelines for the installer?
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Joe1962
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« Reply #36 on: August 02, 2007, 12:26:09 pm »

Thanks... Smiley

Basically try to separate the functionality as much as possible from the GUI, in subroutine or class files. Let's try to make them "plug and remove", for easier updating. I can't enforce things much when I didn't have time to clean up the code... Grin

Only thing is: comment as much as possible, without over-doing it. If in doubt, over-do it... Wink

First things we need to do are organizational:
- who wants seriously in, so I can add them to the project?
- mention if you can handle proper svn checkins, or prefer to submit patches so others check them in?
- you need to be on the vectorlinux-devel mailing list, so we can discuss stuff: https://lists.sourceforge.net/lists/listinfo/vectorlinux-devel
- do we want to do this as a stable (always buildable) trunk and experimental branches, or a rolling devel trunk with stable branches?

Just thought of a few other points to aim for:
- we should keep tabs on the list so we don't step on each others toes and thus make code merges minimal/easier.
- keep detailed change logs and good checking comments



EDIT: I always figured to work on and finish one complete install method first, then work on the others. Lets say, for example, that we do full-auto first and work from there. We should debate and prioritize them if we decide to go that route. on the other hand, maybe we'd work best if we each start with what we understand best?
« Last Edit: August 02, 2007, 12:29:49 pm by Joe1962 » Logged

O'Neill (RE the Asgard): "Usually they ask nicely before they ignore us and do what they damn well please."
http://joe1962.bigbox.info
Running: VL 7 Std 64 + self-cooked XFCE-4.10
M0E-lnx
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« Reply #37 on: August 02, 2007, 12:36:56 pm »

Put me down... I'll put my $0.02 in there if at all possible

I'm not sure how to do the patching thing... but we'll get that going
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easuter
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« Reply #38 on: August 02, 2007, 12:45:00 pm »

Sign me up! Smiley
I'd prefer to submit patches, at least at first until I'm comfortable with subversion.

Moe: here is a great howto on making patches: http://www.cpqlinux.com/patch.html
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Joe1962
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« Reply #39 on: August 02, 2007, 01:02:01 pm »

Duh... I kinda hoped you guys could handle Google Code svn by now, since you have projects up on it. Problem is, I'm not sure how much available time (if any) I'll have for applying/testing patches and checking them in. Oh, well...
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O'Neill (RE the Asgard): "Usually they ask nicely before they ignore us and do what they damn well please."
http://joe1962.bigbox.info
Running: VL 7 Std 64 + self-cooked XFCE-4.10
M0E-lnx
Administrator
Vectorian
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Posts: 3134



« Reply #40 on: August 02, 2007, 01:27:30 pm »

well, I can do google code, but I thought the installer code was in sourceforge, not googlecode
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easuter
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« Reply #41 on: August 02, 2007, 01:31:15 pm »

well, I can do google code, but I thought the installer code was in sourceforge, not googlecode

Here: http://code.google.com/p/vinstall-ng/

Quote from: Joe1962
Duh... I kinda hoped you guys could handle Google Code svn by now, since you have projects up on it. Problem is, I'm not sure how much available time (if any) I'll have for applying/testing patches and checking them in. Oh, well...

Yeah...I have been a bit lazy and have just used the most basic options on rapidsvn to get by... Embarrassed
Guess its time to get fully acquainted with (cli) subversion.
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Joe1962
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« Reply #42 on: August 02, 2007, 01:31:55 pm »

Guess you missed this... Wink
I finally fixed the issue that prevented the installer source from working in Gambas2 1.9.49. The source code is now on svn at:
http://code.google.com/p/vinstall-ng/

At this point, it is mostly a framework for implementing the functionality, though the fdisk parser is working well (even in non-English locales), as is the partition type code and disk/partition selection screens.

So, fellow Gambasians, go have a look... Wink


EDIT: BTW, hope you like the new name... Grin
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O'Neill (RE the Asgard): "Usually they ask nicely before they ignore us and do what they damn well please."
http://joe1962.bigbox.info
Running: VL 7 Std 64 + self-cooked XFCE-4.10
Joe1962
Administrator
Vectorian
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Posts: 2498



WWW
« Reply #43 on: August 02, 2007, 01:36:01 pm »

Yeah...I have been a bit lazy and have just used the most basic options on rapidsvn to get by... Embarrassed
Guess its time to get fully acquainted with (cli) subversion.
I use rapidsvn too, but since I started on Google Code, I made a sort of cheat-sheet of basic cli svn commands. I'll get around to loading the vm later tonight and posting them here. BTW, M0E's on the mailing list now, how about you? I find it's more suited to this sort of discussions.


EDIT: I dare anyone to say cheat-sheet correctly 10 times in quick succession... Grin
« Last Edit: August 02, 2007, 01:38:34 pm by Joe1962 » Logged

O'Neill (RE the Asgard): "Usually they ask nicely before they ignore us and do what they damn well please."
http://joe1962.bigbox.info
Running: VL 7 Std 64 + self-cooked XFCE-4.10
easuter
Global Moderator
Vectorian
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Posts: 2160



« Reply #44 on: August 02, 2007, 01:45:59 pm »

Quote from: Joe1962
BTW, M0E's on the mailing list now, how about you? I find it's more suited to this sort of discussions.

Yeah, I'm on it too.  Smiley
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